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Statistic System
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Statistic System
Stats
Here, we use four stats, not including chakra. These four stats are strength, speed, durability and perception. While eat stat is its individual category and provides different benefits, they are also dependent upon each other. Spending stat points are non-refundable, so choose wisely when putting points into your character!Strength: Strength is the physical prowess of a shinobi. It involves things such as how heavy an object someone can lift, to destroying objects and terrain with your bare hands, as well as wield some of the legendary weapons! Without an adequate strength stat, some of these things become inpossible. So please stick to the stat guide to avoid misusing the strength stat! To determine the speed of thrown weapons, would be half your strength stat in terms of speed. 1 point equals two pounds lifting!
- Spoiler:
- E Rank Tier 1-100: Max Lift 200lbs. Minor bruising to skin.
- D Rank Tier 101-200: Max Lift 400lbs. Minor bruising to top muscle tissue.
- C Rank Tier 201-300: Max Lift 600lbs. Minor bruising to deep muscle tissue. Breaks wood.
- B Rank Tier 301-400: Max Lift 800lbs. Causes hair-line fractures.
- A Rank Tier 401-500: Max Lift 1,000lbs. Moderate bruising to deep muscle tissue & impact fractures. Breaks concrete
- S Rank Tier 501-600: Max Lift 1,200lbs. Heavy deep muscle bruising & complete bone breaks.
- SS Rank Tier 601-700: Max Lift 1,400lbs. Extreme bruising to deep muscle & minor shattered bones(4inch diameter shattering). Shatters ground & buildings.
- SSS Rank Tier 701-800: Max Lift 1,600lbs. Punches holes through body & major bone shattered(8inch diameter).
- E Rank Tier 1-100: Max Lift 200lbs. Minor bruising to skin.
Durability: Durability is the shinobi's physical tenacity! this stat involves how sturdy your character is. The higher your durability, the greater damage you can take without falling! It also resists certain effects like poison, paralysis and control! Please note that Durability is not a "static" number. That is, if you have 500 Durability, it will remain 500 so long as you do not take damage! If you take damage from a D Rank 50 jutsu power, then you just lost 50 Durability & are now at 450 Durability! Reaching zero Durability could prove fatal, cause you to fall unconscious or immobilized. Each associated whether a thread is death enabled or not. To calculate the damage taken from strength-based attacks, take the Strength and deduct it from the Durability. An 800 Strength attack hits a 650 Durability foe(800-650=150: Minor muscle bruising to top tissue)
- Spoiler:
- E Rank Tier 1-100: No fall/throw damage 5M. Protects from Minor bruising to skin.
- D Rank Tier 101-200: No fall/throw damage 10M. Protects from Minor bruising to top muscle tissue.
- C Rank Tier 201-300: No fall/throw damage 15M. Protects from Minor bruising to deep muscle tissue.
- B Rank Tier 301-400: No fall/throw damage 20M. Protects from hair-line fractures.
- A Rank Tier 401-500: No fall/throw damage 25M. Protects from Moderate bruising to deep muscle tissue & impact fractures.
- S Rank Tier 501-600: No fall/throw damage 30M. Protects from Heavy deep muscle bruising & complete bone breaks.
- SS Rank Tier 601-700: No fall/throw damage 35M. Protects from am minor bone shattering(4 inch diameter). Shatters ground & buildings.
- SSS Rank Tier 701-800: No fall/throw damage 40M. Protects from Punched holes through body & major bone shattered(8 inch diameter).
- E Rank Tier 1-100: No fall/throw damage 5M. Protects from Minor bruising to skin.
Speed: Speed is the shinobi's "actions" in effect. Speed involves movements, attacks, counter-attacks and evasion. Anytime you are performing these actions, unless otherwise stated, you perform these actions at your top speed. Naturally, you do not walk or perform normal actions like eating or relaxing at this speed: just be realistic in these regards. Speed is measured in meters per second (M/s) & handseals per second H/s
- Spoiler:
- E Rank Tier 1-100: Dashes 3M/s. Performs 1 H/s.
- D Rank Tier 101-200: Dashes 5M/s. Performs 2 H/s.
- C Rank Tier 201-300: Dashes 7M/s. Performs 4 H/s.
- B Rank Tier 301-400: Dashes 9M/s. Performs 5 H/s.
- A Rank Tier 401-500: Dashes 11M/s. Performs 6 H/s.
- S Rank Tier 501-600: Dashes 13M/s. Performs 8 H/s.
- SS Rank Tier 601-700: Dashes 15M/s. Performs 9 H/s.
- SSS Rank Tier 701-800: Dashes 17M/s. Performs 10 H/s.
- E Rank Tier 1-100: Dashes 3M/s. Performs 1 H/s.
Perception: Perception is the shinobi's "comprehension" This determines how quickly you can see and understand events around you. Perception also affects your observation skills, both optically and mentally. The higher your perception, the more easily you can rationalize things, as well as see small details like someone pulling out a kunai. Noticing an object can be an attack such as a kunai or sword. Noticing details would be clothing, tattoos, mannerisms, handseals and sounds.
- Spoiler:
- E Rank Tier 1-100: Notices 1 object/detail. 3M distance.
- D Rank Tier 101-200: Notices 2 objects/detail. 6M distance.
- C Rank Tier 201-300: Notices 4 objects/detail. 9M distance.
- B Rank Tier 301-400: Notices 8 objects/detail. 12M distance. One-fourth peripheral vision(2 objects) & distance(3M).
- A Rank Tier 401-500: Notices 10 objects/detail. 15M distance.
- S Rank Tier 501-600: Notices 12 objects/detail. 18M distance. Half peripheral vision. (6 objects) & distance(9M).
- SS Rank Tier 601-700: Notices 14 objects/detail. 21M distance.
- SSS Rank Tier 701-800: Notices 16 objects/detail. 24M distance. Full peripheral vision. (16 objects) & distance(24M).
- E Rank Tier 1-100: Notices 1 object/detail. 3M distance.
Chakra/Stamina: Chakra/Stamina is a different stat separate from your primary stats. While it is important as a shinobi, it is not affected in the same manner the other stats are. You cannot put stat points into the chakra/Stamina stat. It can only be increased indirectly by increasing your primary stats, as well as other ways through events, accomplishments & others to be announced. To determine your base chakra/Stamina stat, take the four primary stats and find the "average" That being, the whole amount of your primary stats divided by the amount of primary stats(4)
The Accuring Average from that would be titled Accordingly Depending on the specilizations you know. Stamina for Tai/Buki and Branches of that doesnt use a Spec connected to Chakra. Chakra for Nin/Gen Ect Branches that doesnt use a Spec connected to Stamina. Half the Average into two seperate pools Chakra And Stamina if you have any combination of Specs with connection to Chakra and Stamina. Any Hybrid Spec, such as Nintai, NinBuki, ect draws from both Chakra and Stamina pools.
Stats per rank up
Every rank increases at an integer of 300 stat points. Academy Students have no stat points, as they are unneeded for such a low level. As an Academy Student, you are equivalent to a child: only when you rank up to D Rank, do you benefit from the stat points. There are no base stats.
D Rank-300
C Rank- 600
B Rank- 900
A Rank- 1,200
S Rank- 1,500
SS Rank- 1,800
SSS Rank- 2,100
X Rank- 2,400
Drawbacks & Extra
- X Rank Tier 801+ (only way to obtain this level is through boosts. Normal boosts go to 900 while Limiteds have no limit.)
- If Strength is 2 tiers or higher then your Durability, you hurt yourself (Broken Bones and Torn Muscles).
If Speed is 2 Tiers of Higher then your Perception, You gain tunnel vision. - If your Strength is 3 tiers higher then your Opponents Durability, then they are utterly helpless against your power.
- If your Speed is 3 Tiers higher then your Opponents Perception , then they cannot perceive what you are doing.
- Minimum of 10% in one category for ranks 1-4(D-A Rank), 20% in one category for ranks 5-8(S-X Rank) This means that by the time you reach A Rank, you are required to have 10% total rank stats(800) in each primary stat. So every stat should be at least 80 by A Rank: this is non-negotiable. Likewise can be said for ranks 5-8. Stats must be 20%, this is a requirement for ranking up to each rank.
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